Play Online Backgammon for Real Money

Backgammon

Playing backgammon for money is not that much different to playing for fun, except when you play for money you add an extra edge to the game. Nobody likes to lose when they play for money, but winning ah that's what makes the game extra special.

Backgammon for money

 

Play Backgammon

In backgammon, especially with an online site such as www.play65.com, with its million plus registered players the scope for meeting people and profiting from the collective knowledge and information that those players have about the game is an invaluable source for developing not only your game but your relationships online, because of this there is a suggestion that www.play65.com players may like to form their own clubs within the framework of the online site.

Backgammon Rules

SIMPLE RULES TO PLAYING BACKGAMMON


Situate yourself opposite your competitor bridging the board in-between


Throw a single die to decide the first move. Remember, the one who scores higher will move first. If the dice lands on a checker or outside the board, then it is not counted. Throw the dice again if the dice shows the same point and continue until the difference is noticeable.


How many moves can you make? This is determined by the throw of both dice. If both of the dice show the same number, then the player is entitled to double and move twice the roll. If you get two fours (in dice), you are allowed sixteen moves.

Points are from 1 to 24, they start with your furthest upper right-hand corner.
You may move the greater number, if you consider one of the two dice. You may move all the pips, as shown by the dice.


Your moves must be in an anti-clockwise direction. Don’t forget to notice that your competitor is also following an anti-clockwise direction.
Move your checkers as you wish, however remember your ultimate goal is to place all the checkers in the home board.


You must move onto open points only. You may move checkers in pairs or single.
If your checker lands on a blot, then the competitor’s checker is removed and placed in the bar.
Once you have moved all of your checkers into the quadrant of the home board, start commencing bearing off.

Remember, if you decline a double, you lose 1 point and declining a redouble will lose you 2 points.

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