|
|
Playing backgammon
for money is not that much different to playing for fun, except when
you play for money you add an extra edge to the game. Nobody likes
to lose when they play for money, but winning ah that's what makes
the game extra special.
 |
|
|

In backgammon, especially with an online site
such as www.play65.com, with its
million plus registered players the scope for meeting people and
profiting from the collective knowledge and information that those
players have about the game is an invaluable source for developing
not only your game but your relationships online, because of this
there is a suggestion that www.play65.com
players may like to form their own clubs within the framework of the
online site. |
Backgammon Rules
SIMPLE RULES TO PLAYING BACKGAMMON
Situate yourself opposite your competitor bridging the board
in-between
Throw a single die to decide the first move. Remember, the one who
scores higher will move first. If the dice lands on a checker or
outside the board, then it is not counted. Throw the dice again if
the dice shows the same point and continue until the difference is
noticeable.
How many moves can you make? This is determined by the throw of both
dice. If both of the dice show the same number, then the player is
entitled to double and move twice the roll. If you get two fours (in
dice), you are allowed sixteen moves.
Points are from 1 to 24, they start with your furthest upper
right-hand corner.
You may move the greater number, if you consider one of the two
dice. You may move all the pips, as shown by the dice.
Your moves must be in an anti-clockwise direction. Don’t forget to
notice that your competitor is also following an anti-clockwise
direction.
Move your checkers as you wish, however remember your ultimate goal
is to place all the checkers in the home board.
You must move onto open points only. You may move checkers in pairs
or single.
If your checker lands on a blot, then the competitor’s checker is
removed and placed in the bar.
Once you have moved all of your checkers into the quadrant of the
home board, start commencing bearing off.
Remember, if you decline a double, you lose 1 point and declining a
redouble will lose you 2 points. |